9/18/2023 0 Comments Yandere simulator vacation![]() ![]() However, I remained committed to my decision to not sell merchandise until I felt like I had hit an important milestone with the game’s progress. The majority of people voted that they would be okay with it, and the people I met at Anime Expo expressed a lot of interest in buying the shirts I was wearing, too! I made a poll asking whether or not fans would disapprove if I started selling merch. I explained that the shirts weren’t for sale because I felt like I should make further progress with the game before selling any merchandise. That’s such an awesome drawing! I love it!Ĭontinue reading → | 40 Comments September 5th Bug-Fixing Buildīack in June, I showed off some Yandere Simulator t-shirts that I wore to Anime Expo. To read a list of everything that is new and fixed in the latest build, scroll down beneath this super-badass illustration by Koumaz: I hate it when that happens!īecause you could potentially be waiting until the 16th to see the next video, I decided to release a new build now, rather than keep you waiting. That’s a huge chunk of the day when I won’t be able to work on the video (or the game)! As a result, the video might be postponed to the 16th. My power company informed me that there will be a power outage in my area for over 7 hours tomorrow. There might be a lot of still images in this video I’d like to blaze through it and quickly get back to work on the game. I’m considering chopping the video down to about 10 minutes so that the video can be released in a reasonable amount of time…but it’s hard to decide which parts of the video are least important. It’s 17 minutes and 44 seconds in total! Because I have to do about 1 hour of work for every minute of video, that’s a lot of work I’ve created for myself. I’ve finished recording the narration for my next video. | 135 Comments New Build Now, New Video Tomorrow (?) It’s just so much fun to make videos that sometimes I just can’t stop myself! I think that’s what happened with this video…but I hope that it’s still possible to enjoy it anyway. Sometimes, when I’m creating a video, I tend to go a bit overboard – a video might become much longer than it needed to be, or it cover way too many subjects. When I get to make a video, it’s like a mini-vacation from developing the game. Video editing is probably the only thing I enjoy more than game development. I love writing scripts, I love recording narration, I love editing footage, I love creating effects, I love syncing sound effects, I love adding music – I absolutely love every aspect of making videos. I’m not sure whether or not this is obvious, but I lovemaking videos. Please wait for my next video, which is almost certainly guaranteed to be development-focused. If you’re disappointed about this, I’m very sorry. This doesn’t mean that the yakuza is my top priority, or that I’m going to shove the yakuza in your face all the time it just means that it was time to make a video, so I chose a topic that I’d enjoy talking about. I really enjoy talking about the yakuza character, so that’s the direction I went in for this video. When I’m unable to deliver a development video, I try my best to produce something fun and interesting instead. ![]() I wish that all of my videos could be about exciting game development progress, but sometimes it’s not possible. Most of my videos are about game development it’s probably safe for me to presume that most of my viewers come to my channel to see game dev stuff, and not to hear me talk about a yakuza character for over 10 minutes. “He spent over 10 minutes talking about…a yakuza? Why? What makes the yakuza so important? Is this his top priority? Does he think this is what we want?”īefore the comment section fills up with angry messages, I’d like to explain my reasoning. Although I really enjoyed working on this video, I have a strong feeling that I know exactly what people are going to think while watching it – “What if nobody likes it? What if everybody hates it?” I’m constantly imagining all the different reasons that somebody might dislike the video. Whenever I’m working on a video, I always worry about how it’s going to be received. My latest video is now available! You can check it out here:
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